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Need a hand with your project?

For online businesses

Emails that sound like they were written by a robot with a caffeine addiction and no soul make no money.

I install email systems that actually sell stuff. Forget about the “dear valued customer” nonsense. We’re talking punchy copy that grabs attention, holds it hostage, and makes readers think, “Well dang, I need this.” On autopilot.

I don’t do boring. I don’t do guesswork. I do data-backed, human-driven emails that slide into inboxes and dance straight into wallets.

Got a weird product? Even better. I specialize in the strange, the bold, the “how the heck do we sell this?” kind of stuff.
That’s my playground.

Curious? Intrigued? Head over to sparkthe.click.

For game developers

Game devs, I get it.

One minute your build runs like a dream. Next minute? Boom. It’s Monday morning, and your project’s on fire, yelling “I regret nothing!” as it crashes into production.

Been there. Too many times.

Which is exactly why I do what I do now – helping dev teams stay sane, hit deadlines, and ship games that don’t feel like duct-taped disasters.

Eight years. Console. Mobile. VR.

I’ve seen it all. Bugs that made me cry. Features that multiplied like caffeinated rabbits. Budgets that vanished like socks in a dryer.

Now I jump into projects before they implode. Or right after. I’m flexible like that.

Here’s how I can help:

  • Deadline chaos? I’ll help you claw back control before your team starts speaking in riddles and regrets.
  • Budget drama? Let’s squeeze every penny until it sings. I optimize what you’ve got so you don’t need a miracle – just a plan.
  • Docpocalypse? If your team’s buried in outdated docs and random Notion pages, I’ll clean it up. Fast.
  • Feature bloat? I slay scope creep with ruthless precision. Goodbye “just one more thing.”
  • Team spaghetti? If your crew’s out of sync, I’ll get everyone aligned and moving like a rhythm game on expert mode.

If you’re ready to actually enjoy game development again (or at least sleep more), let’s chat.

Your game deserves to ship. And players deserve to love it.

And you? You deserve fewer migraines.