I have a strong background in interactive media: music production, LED installations, video games, and VR. Love any interactive stuff you can play with — blinking lights, whooping sounds, and moving pictures.
Today I help online businesses sell more with emails. I understand what makes customers click. My methods are data-driven, persuasive, and tailored to present products in a compelling way that resonates with the audience – no matter how unconventional they might be.
As a producer, I find and fix bottlenecks that slow teams down. I also make game development more manageable, which saves the company’s budget and helps create better games.
As a 3D artist, I’ve been working mostly on art-related interactive game systems for Unreal Engine and procedural assets in Substance, Blender, and Houdini.